2/5/2023 0 Comments Patch v33 para cs source![]() ![]() This can be used to verify that Late Latching is working as intended via log entries in Development builds. Added a Late Latching Debug Mode option under the Experimental section of the Oculus Android settings.Changed Symmetric Projection and Subsampled Layout settings incompatibilities to be build warnings rather than errors since these aren't fatal settings issues.Resolved an issue where Symmetric Projection was defaulting to off, not taking advantage of potential GPU perf gains.For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub:.Unity.XR. entries currently return 0 on all Oculus runtimes.Unity.XR. entries currently return 0 when using the OpenXR runtime, which is the default in the 2.x and 3.x versions of the Oculus XR Plugin package.Early engine init on mobile now looks for a nfig entry rather than using an intent filter query, resolving potential Android app store issues.Fixed an issue where the mirror view blit was using an incorrect source rect. ![]() Fixed compilation errors on platforms where ENABLE_VR is not currently defined.Fixed an incorrect depth texture format being requested on mobile.All notable changes to this package will be documented in this file.Īnd this project adheres to Semantic Versioning.
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